Harmony options are special enhancements that can be added using the Jewel of Harmony. Only one option can be inserted per item. The options are random and heavily depend on the item's level.
The Jewel of Harmony is obtained by refining Gemstones that drop only in Kanturu. It has two different uses.
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Elpis NPC
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Elpis NPC Options
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Refine Gemstone
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Jewel of Harmony
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Jewel of Harmony
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Jewel of Harmony
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First Type of Use
Similar to Soul or Bless, when inserted into an item it can add the following options depending on the item type.
NOTE: The Jewel of Harmony has an effectiveness percentage that varies depending on the server, from 50% to 80% (the most common range).
- Harmony options cannot be inserted into Socketed Items, except for any custom functions in their files.
- Harmony options can be added to Ancient & 380 Items.
- When you insert a Harmony option into an item, it comes with a default option and value depending on the item's level. To reinforce the given value, High Refining Stones or Low Refining Stones are inserted.
Normal Item
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Normal Item with Harmony Option
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NOTE: When the Jewel of Harmony is inserted, it will not be possible to trade that item until it is restored without the added option.
New options for items in general with the Jewel of Harmony
Options for Weapons:
Min. Attack Increase (PvM and PvP): Increases minimum damage according to the reinforcement level.
Max. Attack increase (PvM and PvP): Increases maximum damage according to the reinforcement level.
Required Strength decrease: Reduces the strength required by the item according to the reinforcement level.
Required Agility decrease: Reduces the agility required by the item according to the reinforcement level.
Attack increase (Min, Max)(PvM and PVP): Increases minimum and maximum damage according to the reinforcement level.
Critical damage increase (PVM and PVP): Increases critical damage according to the reinforcement level.
Skill attack increase (PVM and PVP): Increases the maximum damage of the skill.
Attack success rate increase (PVP): Increases the attack rate in PVP, greater probability of not getting MISS when attacking.
SD decrement increase (PVP): Increases the chance that damage will be greater to the HP and not the SD.
SD bypass rate increase (PVP): Damage received ignores the SD and goes directly to the HP.
Jewel of Harmony Options for Weapons
Within the Weapons we have the following items.
-Sword
-Bow
-Crossbow
-Mace
-Spear
-Scepter
-Axe
Weapons Harmony Options
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Min. attack increase (PVM y PVP)
Increase Min. Damage according to Reinforcement Level.
Reinforcement Level
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Option
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Item Level
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+0
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+1
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+2
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+3
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+4
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+5
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+6
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+7
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+8
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+9
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+10
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+11
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+12
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+13
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+14
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+15
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| Min. attack increase (PVM y PVP) |
2
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3
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4
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5
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6
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7
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9
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11
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12
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14
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15
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16
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17
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20
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20
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20
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Item Without Harmony Option
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Item With Min. attack increase +3
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Max. attack increase (PVM y PVP)
Increase Max. Damage according to Reinforcement Level.
Reinforcement Level
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Opcion
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Item Level
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+0
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+1
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+2
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+3
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+4
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+5
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+6
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+7
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+8
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+9
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+10
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+11
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+12
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+13
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+14
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+15
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| Max. attack increase (PVM y PVP) |
3
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4
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5
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6
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7
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8
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10
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12
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14
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17
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20
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23
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26
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29
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29
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29
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Item Without Harmony Option
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Item With Max. attack increase +3
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Required Strength decrease
Reduce required strength for items according to Reinforcement Level.
Reinforcement Level
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Opcion
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Item Level
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+0
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+1
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+2
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+3
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+4
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+5
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+6
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+7
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+8
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+9
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+10
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+11
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+12
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+13
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+14
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+15
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| Required Strength decrease |
6
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8
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10
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12
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14
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16
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20
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23
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26
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29
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32
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35
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37
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40
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40
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40
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Item Without Harmony Option
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Item With Required strength decrease +8
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Required Agility decrease
Reduce required agility for items according to Reinforcement Level.
Reinforcement Level
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Option
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Item Level
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+0
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+1
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+2
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+3
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+4
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+5
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+6
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+7
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+8
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+9
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+10
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+11
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+12
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+13
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+14
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+15
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| Required Agility decrease |
6
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8
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10
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12
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14
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16
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20
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23
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26
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29
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32
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35
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37
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40
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40
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40
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Item Without Harmony Option
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Item With Required agility decrease +8
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Attack increase (Min, Max)(PVM y PVP)
Increase Min and Max damage according to Reinforcement Level.
Reinforcement Level
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Option
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Item Level
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+0
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+1
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+2
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+3
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+4
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+5
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+6
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+7
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+8
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+9
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+10
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+11
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+12
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+13
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+14
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+15
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| Attack increase (Min, Max)(PVM y PVP) |
X
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X
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X
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X
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X
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X
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7
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8
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9
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11
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12
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14
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16
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19
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19
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19
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Item Without Harmony Option
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Item With Attack increase (Min,Max)+7
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Critical damage increase (PVM y PVP)
Increases Critical Damage according to Reinforcement Level.
Reinforcement Level
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Option
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Item Level
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+0
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+1
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+2
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+3
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+4
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+5
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+6
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+7
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+8
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+9
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+10
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+11
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+12
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+13
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+14
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+15
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| Critical damage increase (PVM y PVP) |
X
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X
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X
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X
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X
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X
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12
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14
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16
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18
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20
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22
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24
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30
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30
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30
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Item Without Harmony Option
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Item With Critical damage increase +12
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NOTE: For this option to work it requires at least having an item with LUCK using it.
Formula:
BM: (Critical Damage Increase * Skill Damage %) * 2 + Critical Damage
DM(Strength): (Critical Damage Increase * Skill Damage %) * 2 + Critical Damage
LE: (Critical Damage Increase * Skill Damage %) * 2 + Critical Damage
FM: (Critical Damage Increase * Melee Damage / Divine Damage / AOE Damage (%)) * 2 + Critical Damage
HE: (Critical Damage Increase + Critical Damage
Example:
Normal Critical Damage = 896
(12 * 210%) * 2 = 50.4
896 + 50.4= 947
Final Critical Damage = 947
Skill attack increase (PVM y PVP)
Increase Skill Max Damage
Reinforcement Level
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Option
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Item Level
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+0
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+1
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+2
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+3
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+4
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+5
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+6
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+7
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+8
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+9
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+10
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+11
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+12
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+13
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+14
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+15
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| Skill attack increase (PVM y PVP) |
X
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X
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X
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X
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X
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X
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X
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X
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X
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12
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14
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16
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18
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22
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22
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22
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Item Without Harmony Option
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Item With Skill attack increase +22
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Attack success rate increase (PVP)
Increases PVP attack rate having less chances of MISS when you attack.
Reinforcement Level
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Option
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Item Level
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+0
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+1
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+2
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+3
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+4
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+5
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+6
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+7
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+8
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+9
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+10
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+11
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+12
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+13
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+14
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+15
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| Attack success rate increase (PVP) |
X
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X
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X
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X
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X
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X
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X
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X
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X
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5
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7
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9
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11
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14
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14
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14
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Item Without Harmony Option
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Item With Attack sucess rate increase(PVP) +5
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SD decrement increase (PVP)
Increase damage made to SD.
Reinforcement Level
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Option
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Item Level
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|||||||||||||||
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+0
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+1
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+2
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+3
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+4
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+5
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+6
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+7
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+8
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+9
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+10
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+11
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+12
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+13
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+14
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+15
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| SD decrement increase (PVP) |
X
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X
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X
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X
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X
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X
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X
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X
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X
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3
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5
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7
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9
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10
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10
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10
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Item Without Harmony Option
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Item With SD decrement increase +3
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NOTE: The PVP damage formula is 90% to SD and 10% to HP.
If the damage received is 1000, the SD damage would be 900 and the HP damage 100.
When using an item with SD decrement +3, the formula would change to 87% SD damage and 13% HP damage.
SD bypass rate increase (PVP)
Damage avoid SD and hits directly to HP.
Reinforcement Level
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Option
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Item Level
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|||||||||||||||
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+0
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+1
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+2
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+3
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+4
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+5
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+6
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+7
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+8
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+9
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+10
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+11
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+12
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+13
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+14
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+15
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| SD bypass rate increase (PVP) |
X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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X
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10
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10
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10
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Item Without Harmony Option
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Item With SD bypass rate increase +10
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NOTE: With this option, you have a 10% chance that your hit will ignore the SD and go directly to the HP.
Staff Options
Wizardry damage increase (PVM and PVP): Increase the Wizardry damage according to the Reinforcement Level.
Required Strength decrease: Reduces the strength required by the item according to the reinforcement value.
Required Agility decrease: Reduces the agility required by the item according to the value of reinforcement.
Skill attack increase (PVM and PVP): Increases the Minimum Damage and Maximum Damage of the skill.
Critical Damage Increase (PVM and PVP): Increases Critical Damage according to the Reinforcement Level.
Attack success rate increase (PVP): Increases the attack rate in PVP, greater probability of not getting MISS when attacking.
SD decrement increase (PVP):Increases the chance that damage is greater to the HP and not the SD.
SD bypass rate increase (PVP): Damage received ignores the SD and goes directly to the HP.
Reinforcement Level
Jewel of Harmony Options for Staff's
Within the Staff we have the following items.
-Staff
-Stick
-Book Summoner
Staff's Harmony Options
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Wizardry damage increase (PVM y PVP)
Increases Wizardry damage.
Reinforcement Level
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Option
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Item Level
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+0
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+1
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+2
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+3
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+4
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+5
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+6
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+7
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+8
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+9
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+10
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+11
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+12
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+13
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+14
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+15
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| Wizardry damage increase (PVM y PVP) |
6
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8
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10
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12
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14
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16
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17
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18
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19
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21
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23
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25
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27
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31
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31
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31
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Item Without Harmony Option
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Item With Wizardry increase +8
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Required Strength decrease
Reduce required Strength.
Reinforcement Level
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Option
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Item Level
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|||||||||||||||
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+0
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+1
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+2
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+3
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+4
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+5
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+6
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+7
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+8
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+9
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+10
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+11
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+12
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+13
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+14
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+15
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|
| Required Strength decrease |
6
|
8
|
10
|
12
|
14
|
16
|
20
|
23
|
26
|
29
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32
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35
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37
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40
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40
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40
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Item Without Harmony Option
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Item With Required strength decrease +8
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Required Agility decrease
Reduce required Agility.
Reinforcement Level
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Option
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Item Level
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|||||||||||||||
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+0
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+1
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+2
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+3
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+4
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+5
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+6
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+7
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+8
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+9
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+10
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+11
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+12
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+13
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+14
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+15
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| Required Agility decrease |
6
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8
|
10
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12
|
14
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16
|
20
|
23
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26
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29
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32
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35
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37
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40
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40
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40
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Item Without Harmony Option
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Item With Required agility decrease +8
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Skill attack increase (PVM y PVP)
Increase Skill Damage.
Reinforcement Level
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Option
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Item Level
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+0
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+1
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+2
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+3
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+4
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+5
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+6
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+7
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+8
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+9
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+10
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+11
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+12
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+13
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+14
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+15
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| Skill attack increase (PVM y PVP) |
X
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X
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X
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X
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X
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X
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7
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10
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13
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16
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19
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22
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25
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30
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30
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30
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Item Without Harmony Option
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Item With Skill attack increase +16
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Critical Damage Increase (PVM y PVP)
Increase Critical Damage.
Reinforcement Level
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Option
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Item Level
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|||||||||||||||
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+0
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+1
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+2
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+3
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+4
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+5
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+6
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+7
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+8
|
+9
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+10
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+11
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+12
|
+13
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+14
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+15
|
|
| Critical Damage Increase (PVM y PVP) |
X
|
X
|
X
|
X
|
X
|
X
|
10
|
12
|
14
|
16
|
18
|
20
|
22
|
28
|
28
|
28
|
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Item Without Harmony Option
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Item With Critical damage increase +12
|
NOTE:
In Staff the Critical damage increase is added.
For this option to work it requires at least having an item with LUCK using it.
Formula:
GM: Critical Damage Increase + Critical Damage
DM (Energy): Critical Damage Increase + Critical Damage
DM: Critical Damage Increase + Critical Damage
Example:
Normal Critical Damage = 963
963 + 12 = 975
Final Critical Damage = 975
Attack success rate increase (PVP)
Increases the attack rate in PVP, greater probability of not getting MISS when attacking.
Reinforcement Level
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Option
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Item Level
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|||||||||||||||
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+0
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+1
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+2
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+3
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+4
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+5
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+6
|
+7
|
+8
|
+9
|
+10
|
+11
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+12
|
+13
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+14
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+15
|
|
| Attack success rate increase (PVP) |
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
5
|
7
|
9
|
11
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14
|
14
|
14
|
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Item Without Harmony Option
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Item With Attack success rate increase(PVP) +5
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SD decrement increase (PVP)
Increases the chance that damage is dealt more to HP and not SD.
Reinforcement Level
|
Option
|
Item Level
|
|||||||||||||||
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+0
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+1
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+2
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+3
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+4
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+5
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+6
|
+7
|
+8
|
+9
|
+10
|
+11
|
+12
|
+13
|
+14
|
+15
|
|
| SD decrement increase (PVP) |
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
4
|
6
|
8
|
10
|
13
|
13
|
13
|
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Item Without Harmony Option
|
Item With SD decrement increase +4
|
NOTE: The PVP damage formula is 90% to SD and 10% to HP.
If the damage received is 1000, the SD damage would be 900 and the HP damage would be 100.
When using an item with SD decrement increase +4, the formula would change to 86% SD damage and 14% HP damage.
SD bypass rate increase (PVP)
The damage received ignores the SD and goes directly to the HP.
Reinforcement Level
|
Option
|
Item Level
|
|||||||||||||||
|
+0
|
+1
|
+2
|
+3
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+4
|
+5
|
+6
|
+7
|
+8
|
+9
|
+10
|
+11
|
+12
|
+13
|
+14
|
+15
|
|
| SD bypass rate increase (PVP) |
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
15
|
15
|
15
|
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Item Without Harmony Option
|
Item With SD bypass rate increase +15
|
NOTE: With this option, there is a 15% chance that your hit will ignore the SD and go directly to the HP.
PS: If you find any errors, please don't hesitate to let us know so we can fix them as quickly as possible.
Set's & Shield's Options
Defense increase (PVM and PVP): Increases the defense of the item according to the Reinforcement Level.
Max. AG increase: Increases the character's AG according to the Reinforcement Level.
Max. HP increase: IIncrease the character's HP according to the Reinforcement Level.
Life auto increment increase: Increase HP recovery according to the Reinforcement Level.
Mana auto increment increase: Increase Mana recovery according to Reinforcement Level.
Defense success rate increase (PVP): Increases defense rate in PVP, increasing the probability of being MISSed when attacked.
Damage decrement increase (PVM and PVP): Reduces damage received according to the Reinforcement Level.
SD ratio increase (PVP): Increases the chance that damage goes directly to SD and not HP.
Reinforcement Level
Jewel of Harmony Options for Set's & Shield's
Within the Sets we have the following items.
-Gloves
-Helm
-Armor
-Pants
-Boots
-Shield
Harmony Options for Set's & Shield's
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Defense Increase (PVM and PVP)
Increases the defense of the item according to the Reinforcement Level.
Reinforcement Level
|
Option
|
Item Level
|
|||||||||||||||
|
+0
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
+9
|
+10
|
+11
|
+12
|
+13
|
+14
|
+15
|
|
| Defense increase (PVM y PVP) |
3
|
4
|
5
|
6
|
7
|
8
|
10
|
12
|
14
|
16
|
18
|
20
|
22
|
25
|
25
|
25
|
|
|
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Item Without Harmony Option
|
Item With Harmony Defense Increase +3
|
Max. AG Increase
Increases the Character's AG according to the Reinforcement Level.
Reinforcement Level
|
Option
|
Item Level
|
|||||||||||||||
|
+0
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
+9
|
+10
|
+11
|
+12
|
+13
|
+14
|
+15
|
|
| Max. AG increase |
X
|
X
|
X
|
4
|
6
|
8
|
10
|
12
|
14
|
16
|
18
|
20
|
22
|
25
|
25
|
25
|
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Item Without Harmony Option
|
Item With Harmony Max. AG increase +8
|
Max. HP Increase
Increases the HP of the Character according to the Reinforcement Level.
Reinforcement Level
|
Option
|
Item Level
|
|||||||||||||||
|
+0
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
+9
|
+10
|
+11
|
+12
|
+13
|
+14
|
+15
|
|
| Max. HP increase |
X
|
X
|
X
|
7
|
9
|
11
|
13
|
15
|
17
|
19
|
21
|
23
|
25
|
30
|
30
|
30
|
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|
Item Without Harmony Option
|
Item With Harmony Max. HP increase +15
|
Life Auto Increment Increase
Increase HP recovery according to the Reinforcement Level.
Reinforcement Level
|
Option
|
Item Level
|
|||||||||||||||
|
+0
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
+9
|
+10
|
+11
|
+12
|
+13
|
+14
|
+15
|
|
| Life auto increment increase |
X
|
X
|
X
|
X
|
X
|
X
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
8
|
8
|
![]() ![]() |
![]() ![]() |
|
Item Without Harmony Option
|
Item With Harmony Life Auto Increment Increase +3
|
Mana Auto Increment Increase
Increase Mana recovery according to the Reinforcement Level.
Reinforcement Level
|
Option
|
Item Level
|
|||||||||||||||
|
+0
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
+9
|
+10
|
+11
|
+12
|
+13
|
+14
|
+15
|
|
| Mana auto increment increase |
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
1
|
2
|
3
|
4
|
5
|
5
|
5
|
![]() ![]() |
![]() ![]() |
|
Item Without Harmony Option
|
Item With Harmony Mana Auto Increment Increase +3
|
Defense success rate increase (PVP)
Increases the defense rate in PVP, increasing the probability of getting a MISS in Duels or PK War
Reinforcement Level
|
Option
|
Item Level
|
|||||||||||||||
|
+0
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
+9
|
+10
|
+11
|
+12
|
+13
|
+14
|
+15
|
|
| Defense success rate increase (PVP) |
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
3
|
4
|
5
|
6
|
8
|
8
|
8
|
![]() ![]() |
![]() ![]() |
|
Item Without Harmony Option
|
Item With Harmony Defense success rate increase (PVP) +3
|
Damage decrement increase (PVM and PVP)
Reduces the damage received according to the Reinforcement Level.
Reinforcement Level
|
Option
|
Item Level
|
|||||||||||||||
|
+0
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
+9
|
+10
|
+11
|
+12
|
+13
|
+14
|
+15
|
|
| Damage decrement increase (PVM y PVP) |
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
3
|
4
|
5
|
6
|
7
|
7
|
7
|
![]() ![]() |
![]() ![]() |
|
Item Without Harmony Option
|
Item With Harmony Damage decrement increase +3%
|
Example:
Damage Received without Option Harmony = 171
171 ÷ 3% = 5
171-5 = 166 Final Damage Received.
SD Ratio Increase (PVP)
Increases the chance that damage goes directly to SD and not HP.
Reinforcement Level
|
Option
|
Item Level
|
|||||||||||||||
|
+0
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
+9
|
+10
|
+11
|
+12
|
+13
|
+14
|
+15
|
|
| SD ratio increase (PVP) |
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
5
|
5
|
5
|
![]() ![]() |
![]() ![]() |
|
Item Without Harmony Option
|
Item With Harmony SD ratio increase +5
|
NOTE: The damage formula in PVP is 90% to SD and 10% to HP.
If the damage received is 1000, the SD damage would be 900 and the HP damage would be 100.
When using 1 item with SD ratio increase +5, the formula would change to 95% SD damage and 5% HP damage.
When using 2 items with SD ratio increase +5, the formula would change to 100% SD damage and 0% HP damage, as shown in the image.
Second Type of Use
Jewels of Harmony are used in conjunction with Jewels of Guardian in Noria's Chaos Machine to add new options to 380 Sets and Weapons.
Use on Level 380 items (minimum level + 4 + additional)
1. Talk to the Chaos Goblin located in the Ferris wheel. 2. Click on the "Item option combination" button.

3.Place the level 380 item minimum+4+additional
1 Jewel of Guardian
1 Jewel of Harmony.

4. Items with options level 380.

NOTE: If you are successful in the combination, the item will have 2 options; otherwise, you will only lose the jewels, the item itself will not be lost.
TIP: The higher the item's level, the greater your success rate.
Success rate depends on the item's level.
|
Item Level
|
Success Rate
|
|
+4 ~ +6
|
50%
|
|
+7 ~ +9
|
60%
|
|
+10 ~ +13
|
70%
|
Item options:
Armor
SD Auto Recovery: Automatically recovers the SD
Defense Success Rate increase +10: Increase +10 Defense Rate PVP
Pants
Defensive Skill +200: Defense Skill +200
Defense Success Rate increase +10: Increase +10 Defense Rate PVP
Gloves
Max HP increase +200: Increase +200 HP
Defense Success Rate increase +10: Increase +10 Defense Rate PVP
Boots
Max SD increase +700: Increase +700 SD
Defense Success Rate increase +10: Increase +10 Defense Rate PVP
Helm
SD Recovery Rate increase +20: Increase SD Recovery by +20
Defense Success Rate increase +10: Increase +10 Defense Rate PVP
Weapon
Additional Damage +200: Increase +200 Damage
Attack Success Rate increase +10:: Increase +10 Attack Rate PVP
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